O7_Videogame

A video game coded with Scratch by the students is available online for the public. Download here

The first draft of the rules was the following, and students developed the idea

The coding workshop with Scratch was not successful because not all of the participants had similar digital skills, as happened in avatar creation workshop, and leverage of skills would take a lot of time, so after initial assessment it was decided to introduce Scratch coding to students and to produce the video game in Spain later.

 

Sets of questions used in pdf format can be downloaded here https://goo.gl/VEZvLp

To play the whole game, please download and install Metaverse app in your mobile from Google Play, and scan the code. If you type #CLILHeroes in search field, the game can also be played without scanning.

We consider Metaverse game as a part of the videogame development even if it was produced by teachers. Questions were classified according to CLIL methodology on vocabulary scaffolding and knowledge and contents. EFL and CLIL teachers choose the most adapted questions to language scaffolding, or created new ones if they judged the questions created by students were not suitable, and choose questions related to contents and knowledge related to culture and our countries. Princess and Sultan asked language and contents scaffolding questions, and the rest of characters asked contents questions in increasing difficulty. To integrate best performers some riddles were asked by Ghost, who appears randomly.

Metaverse platform is still under development and doesn’t show proper group leaderboards, so we used a sequential set of questions and point rewarding, and the first group to finish the game is the winner. Results were tracked manually.

 

  • Main outcomes for the teachers
  • Better digital skills from the use of augmented reality platforms
  • Better understanding of mobile technology and innovative educational methodologies
  • They collaborated to organize effectively the play, overcoming the many unexpected situations happened and their own cultural backgrounds.
  • Experience of Augmented Reality used as teaching tool
  • Use of Google Earth to prepare study visits and field trips
  • Valuable learnings about the use of mobile technology for educational purposes and how to avoid misuse
  • Main outcomes for the students
  • Better digital skills from the use of augmented reality platforms
  • Enhanced collaboration and sense of ownership of their own learning process
  • Better awareness of cultural heritage

 

Metaverse videogame

 

Sets of questions used to create games in pdf format can be downloaded here https://goo.gl/VEZvLp

 

Questions were classified according to CLIL methodology on vocabulary scaffolding and knowledge and contents. EFL and CLIL teachers choose the most adapted questions to language scaffolding, or created new ones if they judged the questions created by students were not suitable, and choose questions related to contents and knowledge related to culture and our countries. Princess and Sultan asked language and contents scaffolding questions, and the rest of characters asked contents questions in increasing difficulty. To integrate best performers some riddles were asked by Ghost, who appears randomly.

Metaverse platform is still under development and doesn’t show proper group leaderboards, so we used a sequential set of questions and point rewarding, and the first group to finish the game is the winner. Results were tracked manually.

 

The game is also a part of Kahoot! and Metaverse platforms  international offer. Anyone can use the game both for classroom or recreational/culture purposes. Game is tagged with project’s name #CLILHeroes and Erasmus+ #ErasmusPlus label. Metaverse has a dedicated space for international teachers interested on augmented reality, and they have been updated about development of our project and will be offered our lesson plans. We continue our collaboration with educational Metaverse development and our lesson plans can be a part of their methodology guides

 

All of the games are based on databases easily transferable to a wide range of gaming platforms. Kahoot! is a reliable, free, proven platform used by millions of teachers and billions of general users all over the world, working since 2013 and under constant updates and releases. Metaverse is a recent augmented reality platform in constant expansion, with an ever growing community of software developers adding new components on a weekly basis. We will monitor performance of both Kahoot! and Metaverse in the mid and long term in a regular basis, and in case of failure, we will find a different supporting system and release the project’s website with the new data.

 

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