O4_Sets of avatars and levels for Moodle

Moodle was the choice to enable replication of the game and project activities in different classrooms and as supporting platform for shared activities. It is widely known and used in our schools, and it is also a free, open source software, making the learning curve easier.

 

The course can be visited on clilheroes.moodlecloud.com by entering as guest.

Username: guest  password: clilhero

 

It can be downloaded from this link: Moodle course

 

Our students created together the draft of a set of avatars, badges and categories, and Moodle supported activities, and skilled students made up later the result of collaboration. We choose Moodle as support for our course because this is an open source, popular, widely used platform for education purposes for free. Our Moodle gamified course can be easily used and adapted by teachers and students to their own requirements.

 

Our students created together the draft of a set of avatars, badges and categories, and Moodle supported activities, and skilled students made up later the result of collaboration. We choose Moodle as support for our course because this is an open source, popular, widely used platform for education purposes for free. Our Moodle gamified course can be easily used and adapted by teachers and students to their own requirements.

Avatars and levels for the gamified version of Moodle. They can be downloaded here:

Avatars

Categories/levels

 

The workshop in Greece was not successful at all because students had very different digital and English skills, and some groups were not able to finish the activities. Neverthless, interactions and attempts to collaborate were enriching and worth the effort. Students discussed the most usual levels and categories on their prefered video games and read the tale made by their peers in Poland as inspiration to set avatars.

 

  • Main outcomes for the teachers
  • Better digital skills
  • They collaborated to organize effectively the workshop
  • Main outcomes for the students
  • Better digital skills from the use of design platforms and IT collaborative tools
  • Better awareness of traditions and heritage
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