O3_Adaptation of the common legend

The common legend created by the international team of students gives context to the gamification project and is the basis of a version of the game adapted to the Castle of Gelida in Barcelona. Can be visited on https://mtvrs.io/AncientDeeppinkBongo or QR. Teachers created and adapted a gamified visit guide focusing more on the castle’s features than in language or grammar questions, as nearly all visitors are local. It was delivered to the society of preservation of the Castle and delegates of the city council of Gelida.

 

  • Main outcomes for the teachers
  • Better digital skills from the use of augmented reality platforms
  • Better understanding of mobile technology and innovative educational methodologies
  • They collaborated to organize effectively the play, overcoming the many unexpected situations happened and their own cultural backgrounds.
  • Main outcomes for the students
  • Better digital skills from the use of augmented reality platforms
  • Enhanced collaboration and sense of ownership of their own learning process
  • Better awareness of cultural heritage

 

 

 

 

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