Gamification project development

Students agreed storytelling, mechanics, characters and rules, and teachers gave last shape to questions and rules. At the first instance we planned to play off-line, using hard copied questions and tracking manually results.

A student wearing a tale inspired dress was the group voice and this allowed everyone a visible reminder of groups. The dresses were chosen to be attractive and to fit well a teenager, to let them really wish to wear the dress. All of the students volonteered to wear the dress. Main motivation to play videogames is the feeling that players have super-powers and can do things that they wouldn’t in real life, even for a while.

It is important to categorize questions or activities into difficulty levels, and to add some random factor to trigger emotions and feelings of uncertainty and surprise among players.

Aesthetics are also core in a successful videogame. Rules, storytelling are not really different from each other. What makes the difference are the graphics and design. Setting students in teams enabled to follow the game in different countries and different dates. It was interesting to see how students were trying to guess who were their fellows joining the same group in different countries and periods of time, and feeling as a part of a great clan.

Providing dresses to students made a powerful immersive experience.

Dresses worked pretty well also in the outdoor game in Malta.

In the test of game without dresses in the school’s gym in Italy we realized that playing the game was more a dull experience. Dresses, and still more, castle scenery really impressed and mesmerized students, enabling them lasting, enjoyable memories.

To reproduce a similar experience in a classroom there is no need of expensive dresses that would take a lot of time to be worn, but we can replace dresses by lanyards or stickers with a printed avatar.

We didn’t find how to include a leader board for multiple players in Metaverse, but we did in Kahoot. We also tried to find how to integrate Kahoot sets of questions in Metaverse, but we couldn’t too. Not really important, because it is possible to track results even with a piece of paper and a pen, or by using a dull spreadsheet.

Are you curious about who won the game? Click over the image to download the leaderboard’s spreadsheet and feel free to adapt to your classroom!